The creator of Helldivers 2 against political correctness in video games: “Don’t make political statements”

A constant in the gaming landscape in recent months has been an increasingly clear stance by users against the politically correct forced into the products of the various development houses. This tightening is …

The creator of Helldivers 2 against political correctness in video games: "Don't make political statements"


A constant in the gaming landscape in recent months has been an increasingly clear stance by users against the politically correct forced into the products of the various development houses. This tightening is not surprising, considering that 2024 has given us the colossal flop of I agree and woke propaganda forced in Dragon Age: The Veilguard.

Now, however, even the developers themselves are starting to make their voices heard. Johan Pilestedt, the creative director of Helldivers 2one of the biggest successes of the past year, wrote a post on X in which he announced that he was working on the first ideas for the next game and asked users what their expectations were. In the comments, one of them asked him to “never add the OF THE (diversity, equality, inclusion, ed.) in their games.” Plestedt’s response was blunt and something of a beacon of hope for future Arrowhead products: “If it doesn’t add something to the gaming experience, it takes away from it. And video games should be a pure pursuit of incredible moments. Make good games, don’t political statements contemporary”.

Words that should be printed in capital letters in the Bioware studios, which among dragons, magic and fantasy divinities forced players to put up with the now very famous and embarrassing scenes of Taash, the non-binary characterand the questionable dialogue choices linked to the adoption, for one’s avatar, of “a trans identity”.

And therefore, as in Helldivers 2 the Super Earth is the bastion of humanity and controlled democracy, Arrowhead seems to want to earn its place as the cornerstone of common sense, in a galaxy of studies that have focused heavily on political issues, only to then crash into the wall of public controversy .

The patience of gamers towards developers who necessarily want to insert their political messages into productions now seems to be over, so much so that even the new Naughty Dog project, Intergalactic: Heretic Prophetended up in the eye of the storm for the choices related to the design of the protagonist.

A hatred, at least in this case, which at the moment seems unjustified and exaggerated, but which is a symptom of a now total lack of will on the part of users to accept with bowed heads and in silence an increasingly ridiculous and exaggerated of many development teams who, instead of the fun, plot or quality development of a video game, focus on extraneous and increasingly divisive.