THE’artificial intelligence And its possible increasingly consistent implementation in the field of video games are two of the hottest themes that dominate the discussions between fans and professionals in the sector. Some reduce its impact, underlining the obvious limits, while others continue to raise the alarm for the future of the development teams. Among these, Yoko Tarothe famous and visionary director of the acclaimed Nier: Automata.
“Artificial intelligence will make unemployed All video game creators, “he said during a round table organized on the occasion of the promotion of The Hundred Line: Last Defense Academyin which the game developers participated. “We will pass from an era in which we imitated the styles of our favorite authors to one in which the IA will directly generate the stories we want to live,” he continued, underlining that artificial intelligence will be able to this step within the next 50 years and that he can generate Personalized experiences Based on the tastes of the single player.
It is not the first time that Yoko Taro makes statements that many consider extreme, but in this case it has hit a fundamental point, especially considered the period that the industry is going through. In fact, the tendency of great studies to release games that, net of a development cost cost cost millions dollars, they cannot intercept the preferences of the public, while medium-small teams of the indie panorama release excellent quality products, full of one creative push that fans reward with sales and very high votes. The last case is that of Clair Obscure: Expedition 33title that is already in the running to be a game of the year.
And this is precisely the center of the debate on artificial intelligence in the field of video games: maintaining the balance between technological development and creativity that only a human mind can have and transmit through a medium.
The best stories are those that arise from the experiences that writers live, for better or for worse, from theirs emotions And from those who want to go to the players. And this is something that the algorithm, however evolved, can never replicate.