The success of “Silksong” between lights and shadows: that’s why it is not “magical” like the predecessor

Hollow Knight: Silksong It is the real surprise of 2025. announced in February 2019, two years after the release of the first chapter of the saga, for years the developers of Team Cherry They have …

The success of "Silksong" between lights and shadows: that's why it is not "magical" like the predecessor

Hollow Knight: Silksong It is the real surprise of 2025. announced in February 2019, two years after the release of the first chapter of the saga, for years the developers of Team Cherry They have not released any information, until the announcement of the exit (September 4) during the gamescom. The success, also driven by almost a decade of hypewas immediate: peak of 462 thousand contemporary players And reviews that, at the moment, are 76% positive. But therefore, Silksong Has he managed to repeat the magic of his predecessor?

In a nutshell: Almost. Absolutely personal judgment, of course, and dictated by two elements. First, the lack of the novelty factor. In the game, instead of the nameless hero, we take control of Hornetwarrior already met in Hollow Knight and a fundamental part of the plot, which has been kidnapped and brought to a distant and decadent kingdom with a marked religious aspect. The settings and music are at the same level as those of the previous chapter, with that sense of meloncholy typical of the great sub-genre Souls Like. The protagonist moves differently than its predecessor, is more agile and graceful, and its silk -based powers are very interesting. But, in the end, it is always Hollow Knight. A product of excellence, without a doubt, and the developers did exactly what was expected. The impact for those who have already played and dismissed the first, however, do not have the same effect.

The second element, however, is based on the decisions of Team Cherry At the level of design of the game itself: difficult areaswith demanding enemies, e Easy bosseswith a lot of life and which inflict large damage to each blow, but with a Moveset Simple to study and predict. So much so that the trappola areas, where you are attacked by waves of opponents, are more complex. This choice, in some ways, remembers a lot Dark Souls II. The writer is still at the beginning of the game, and it would be happy to be denied, but the impression for the moment is this.

In addition, many have complained of the excessive difficulty and the economy of rosariesthat is, the currency necessary to purchase enhancement and objects, especially in the initial areas. Problems, these, above all reported by the wave of new users not accustomed to products of this kind and that they bought Silksong just for the growing hype in these years. But in general, the judgment of criticism, players and even those who write is absolutely positive.

Could be able to snatch the “game of the year”To other meritable competitors such as Expedition 33? Unlikely, but surely hundreds of thousands of people will have something to be entertained for the next few months, while they jump from one platform to another (and seek the right timing for the oblique blow).